Player Learning & Progression Design
Gameplay Authoring & Interactive Audio
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Collaborated cross-functionally across design, engineering, and audio to deliver a cohesive, music-driven gameplay experience.
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Owned gameplay authoring across the majority of the soundtrack, editing tracks into gameplay-ready formats and designing interactive audio to elevate moment-to-moment play.
Owned gameplay authoring across the majority of AUDICA’s soundtrack, translating music into gameplay-ready experiences and implementing interactive audio content on a song-by-song basis. Delivered tracks that reinforced the game’s core musical and mechanical identity.
Redesigned AUDICA’s difficulty progression, establishing gameplay authoring standards and a cohesive, data-informed difficulty ramp that reduced friction and improved retention across the full soundtrack.
AUDICA is a VR rhythm shooter where players aim and shoot targets to music, blending precision gameplay with musical timing.