top of page

Rick Cody

Senior Game Designer - Engagement & Progression Systems

Context-Aware Quest UI

Built a dynamic quest UI that adapted to player context, surfacing relevant objectives based on current mode to reduce confusion across the UEFN and Festival products.

Multi-Engine Quest System

Designed and implemented a multi-engine quest system across Unreal Engine (UE) and Unreal Editor For Fortnite (UEFN), unifying progression across mismatched platforms. Bridged mismatched release timelines, as UE content shipping deadlines are up to 2 weeks ahead of UEFN. Execution required a mix of creative planning, cross functional team alignment, and technical implementation.

Designed quests to reward players while guiding them toward the most engaging parts of the experience. Implementation set a precedent by which future quest and progression systems could be built from.

Untitled design (1).png

Dance With Sabrina was a limited-time Fortnite Festival concert experience centered around interactive dance gameplay.

bottom of page