Context-Aware Quest UI
Built a dynamic quest UI that adapted to player context, surfacing relevant objectives based on current mode to reduce confusion across the UEFN and Festival products.
Multi-Engine Quest System
Designed and implemented a multi-engine quest system across Unreal Engine (UE) and Unreal Editor For Fortnite (UEFN), unifying progression across mismatched platforms. Bridged mismatched release timelines, as UE content shipping deadlines are up to 2 weeks ahead of UEFN. Execution required a mix of creative planning, cross functional team alignment, and technical implementation.
Designed quests to reward players while guiding them toward the most engaging parts of the experience. Implementation set a precedent by which future quest and progression systems could be built from.
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Dance With Sabrina was a limited-time Fortnite Festival concert experience centered around interactive dance gameplay.